There is so much impressive hardware in the gaming scene. It used to be a bit of a niche and many times it would just be a cheap mistake to get third party peripherals. Instead, we now have robust keyboards and mice that improve year after year. Gaming headsets that absolutely clap for all types of sound. Pretty fast monitors and even enough stuff you may never have asked for.
Razer is a brand that has been pumping all kinds of PC peripherals for as long as I can remember. The company makes everything from mice to gaming laptops. You may be familiar with their RGB tendencies, but Razer has also had a fascination with haptic feedback that’s about to get even crazier.
The company that believes in shaking our skulls with vibrating haptic headphones and our butts with buzzing gaming chairs (opens in new tab)has acquired Interhaptics (opens in new tab)† Interhaptics specializes in game feedback from a software perspective. They also focus on haptics for VR and mixed reality systems. Razer is launching Interhaptics to help work on its own HyperSense haptic feedback.
But it’s more than just buying out the company. Interhaptics founder and CEO Eric Vezzoli is also coming to Razer. Vezzoli will serve as the Associate Director of Haptics at Razer, so it sounds like a pretty big push toward more vibrating stuff.
“Haptics has tremendous value for gamers,” says Vezzoli. “The opportunity to join Razer was a no-brainer for us as they are committed to delivering the most engaging gaming experience, and we look forward to doing this together as part of the Razer family.”
That said, Razer says Interhaptics will still remain independent. This means that even if Razer doesn’t branch out into VR haptics, we should still see some cool innovations along those lines from Interhaptics in the future. But what could be better than feeling like there are spiders in your mouth (opens in new tab)†
It’s been a few years since I’ve used one of Razer’s vibrating headsets and while it wasn’t quite there yet, more tinkering resonated with me, especially in a PC gaming environment where you might not get any haptic feedback at all. The latest version is the wireless Razer Kraken V3 Pro (opens in new tab) and though a bit of a price jump from the wireless Kraken V3 HyperSense (opens in new tab)seems like improvements have been made everywhere.
One of our complaints about these headsets, however, is that the haptics are just barely picking up sound. Loud deep sounds get vibrations and others don’t, unlike vibrations related to damage sustained or the like. Bringing on-board Interhaptics skills just might be the software push Razer needs to get the most out of these rumbling cans, and hopefully plenty of other devices too.